Unity hub update8/30/2023 ![]() ![]() UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type. UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode. Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). ![]() Networking: UnityWebRequest texture download will now create the texture with mipmaps. Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. Visual Effects: Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned graphics bufferīuild System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead).Įditor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate.Įditor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked.Įditor: Fixed modal windows are blank when opened.Įditor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used. Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake Native Window Management: Crash on core::Join & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Crash on objc_msgSend when the Editor UI gets redrawn ![]() IOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP This will resolve the sudo apt update command and allow installation of the Unity Hub.Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implementedĪsset Importers: OnImportAsset leaks 5GB of memoryĬontextual Menu: "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported Step 2 should actually be the following: ( signedby should actually be signed-by) sudo sh -c 'echo "deb stable main" > /etc/apt//unityhub.list' However, when you go to update the list of sources using sudo apt update you will get the following error: Err:14 stable InRelease There is a bug in the " Install the Unity Hub on Linux" section of the Unity documentation.įor step 2 where we add the Unity repository to the Apt list, the documentation states the following command: sudo sh -c 'echo "deb stable main" > /etc/apt//unityhub.list' Sudo sh -c 'echo "deb stable main" > /etc/apt//unityhub.list' TL DR wget -qO - | gpg -dearmor | sudo tee /usr/share/keyrings/Unity_Technologies_ApS.gpg > /dev/null I was using seeing the history on my terminal in the hope that I can see if I have inputted an incorrect command, although i do not see anything wrong I have noticed that I did use the same command twice, would this be reason on why I am getting the above error code? N: See apt-secure(8) manpage for repository creation and user configuration details. ![]() N: Updating from such a repository can't be done securely, and is therefore disabled by default. W: GPG error: stable InRelease: The following signatures couldn't be verified because the public key is not available: NO_PUBKEY BE3E6EA534E8243FĮ: The repository ' stable InRelease' is not signed. The following signatures couldn't be verified because the public key is not available: NO_PUBKEY BE3E6EA534E8243F I have copied on what is output once I have used sudo apt update: Hit:1 focal InRelease I have tried installing Unity2d/3d via the terminal in a way to become more comfortable around the usage of the terminal and have across an issue where when I try and update via the terminal it brings up and error for unity2d/3d. ![]()
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